Interesting takeaways:
- There were very few real sets used. Occasionally, there would be a bit of rock wall (that eventually was heavily enhanced with CG/matte work). The rest was all digital/comp work.
- A concept artist on set did quick comps to get initial production approval, which were then used by the team as a guide for their work.
- They did a first-pass comp of all their assigned shots in about 5 weeks. It let them get production approval much quicker and reduced wasted effort.
- The skies were all matte paintings / photos that were warped, morphed, and transformed to give the appearance of motion.
- The skies had a neat coffee-stain plate overlaid onto them that production really liked – they felt it gave the film more of a graphic novel feel.
- They filmed live plates for a number of elements because they just looked way better than CG: smoke, dust, some water.
- The process to achieve the desaturated/palettized look of the film was called "The Crush" – Animal Logic (and the other vendors) delivered shots that were "Half Crush", and a final production studio took it the rest of the way. This was to achieve a consistent look for the whole movie.
- The on-set lighting was very diffuse and flat. All of the shots were "re-lit" in compositing using comp tricks.
- For shots with variable timing, they’d always work over-length and on the slowest timing, and adjust to the final timing variations as the last step. This gave them the most flexibility to changing production demands.
- To multiply the Persian army in the close-up shots, they took the plate, isolated various actors, and duplicated them using flopping, re-timing, etc. Because they were mostly hidden by the "hero" close-ups, it worked.
- Lots and lots of hand roto work to get the CG spears and swords matched up to the actors’ props.
- Their most complicated shot was the "Crazy Horse" – in the final film, this shot was the first one which had Leonidas breaking away from the main Spartan group, attacking multiple enemies and launching a spear. They shot this on stage with 3 cameras mounted on the same head, shooting fast (i.e., slo-mo) at different zooms and focal lengths. In comp, they managed to blend all of these together into a single shot, using warping to merge the different camera shots together, and retiming to get the slo/fast/slo effect. Plus all the usual crazy layering.
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